Oh no, something went wrong. Please check your network connection and try again.
Environment Concept Art - Beginner to Intermediate
6 Weeks - Concentrates on learning the key elements of designing interiors and environment concepts used in the game industry.
60-90min. live meeting per week
Week 1: Introduction
-Assessment of portfolio and discussing the goals you want to achieve during the class.
-Discussion about the basics of making a believable and grounded concept design.
Week 2 - 5: Homework
-Once per week, we'll spend 60-90min talking about the homework and how you can progress. Guiding you step by step to improve your weaknesses and make a compelling piece at the end of the mentorship.
Week 6: Finalize
-We'll discuss how you can present the concepts professionally so they can be portfolio ready.
-Tips about the business inside the industry
- What you should have in a portfolio
- Plus any questions you have in mind.
Details
CategoryMentorship
Level requiredBeginner
Speciality
Concept Art
Animation
VFX
Directing
VR / AR
Matte Painting
3D
Sketching
Illustration
Traditional Painting
Character Design
Semi Realistic Cartoon
Business side of Art
Comic Art
Languages spoken
English
Spanish
French
Chinese
Arabic
German
Polish
Portuguese
Russian
Other
Communication Availability
Email
Text Messages
Phone Call
In Person Meeting
Online Meeting Tools
Other
Reviews (0)
About the owner
Hello, I'm Paulo Galamgam.
I am Paulo Galamgam. I started my concept art journey in 2016. Doing self-studies about concept design for a couple of years. Then landed a few art jobs and eventually saved up money to enroll in a proper entertainment design school which is FZD School of Design in Singapore.
After honing my design skills, opportunities are coming bit by bit and landed jobs till my portfolio gained more visibility, and eventually worked with bigger studios.
I worked with many studios with different styles and different pipelines with different art directors. That experience taught me a lot and helped me push my design skills and adaptability even further. Some studios I worked with are:
-Wizards of the Coast
-Telltale Games (The Wolf Among Us 2)
-Innogames (Rise of Cultures)
-Ghostfire Gaming
-Hasbro
-Funko Games
-... and more
You can check my works at https://www.artstation.com/paulog
I am Paulo Galamgam. I started my concept art journey in 2016. Doing self-studies about concept design for a couple of years. Then landed a few art jobs and eventually saved up money to enroll in a proper entertainment design school which is FZD School of Design in Singapore.
After honing my design skills, opportunities are coming bit by bit and landed jobs till my portfolio gained more visibility, and eventually worked with bigger studios.
I worked with many studios with different styles and different pipelines with different art directors. That experience taught me a lot and helped me push my design skills and adaptability even further. Some studios I worked with are:
-Wizards of the Coast
-Telltale Games (The Wolf Among Us 2)
-Innogames (Rise of Cultures)
-Ghostfire Gaming
-Hasbro
-Funko Games
-... and more
You can check my works at https://www.artstation.com/paulog
Environment Concept Art - Beginner to Intermediate
Environment Concept Art - Beginner to Intermediate