Since I started working in the VFX industry, I had diverse positions, from 3D generalist, to Matte Painter, to Visual Development artist.
Now with about 17 years of experience, I’ve had the opportunity to work on major franchises such as Blade Runner 2049, Captain Marvel, Army of the Dead, DeadPool 2, Terminator:Genisys, X-men Days of Future Past...
I am currently working as Head of Visual Development at Framestore, we are working on titles like the next Spider-Man No Way Home, Moonfall, Doctor Strange in the multiverse of madness...
I have been interviewing and accompanied new hires to find their way in that very competitive field for years in different companies, I reviewed tons of portfolios, given many interviews and submitted thousands of frames myself for reviews, either to Vfx Supervisors or Directors.
Let me guide you in the stressfull process of getting the position you are looking for:
By defining your strenghts and weaknesses, with a focused review on your portfolio, you should get the informations and tools you need to get to your goals.
The portfolio is the main tool you'll have to open the first doors of the industry.
Your work should reflect by itself who you are as an artist and also as a future professional.
I think the flexibility there is using the great IAMAG platform gives anyone strong opportunities to get real feedbacks from established and experienced professionals.
During this one hour session, my goal will be simple:
Give you hints and tricks I would have loved to get when I started in the industry 17 years ago!